LIGHT
8Cyber Angel Dakini
Archetype:
Cyber Angel
ATK:
2700
DEF:
2400
View:
3852
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your GY; add it to your hand.
Cyber Angel Dakini — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 58 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Board breaker
Why it scores here
Dakini's value is repeatable recursion: each End Phase it can add a Ritual Monster or Machine Angel Ritual from the GY to hand, so it converts a single card into ongoing card advantage. Its on-summon effect (the opponent sends one monster of their choice to the GY) and piercing damage are real but soft board impact, and the opponent chooses which monster leaves. The 2700 ATK and Level 8 body earn little on their own; the score comes from the GY recursion and the 161-deck Cyber Angel sample, which confirms the card is played but not that it is intrinsically dominant.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Needs a Ritual Summon through Machine Angel Ritual, which appears in 68.9% of the sampled decks with this card, so the route is practical but not a hand-live starter (decks_evidence; inference from text). |
| Combo & Conversion | 45 | No recorded combo boards exist, so conversion rests on text alone: a Ritual body plus an opponent-sent monster and piercing, which is modest without help (inferred; no combos_evidence). |
| Resource Economy | 75 | Once-per-turn End Phase recovery of a Ritual Monster or Machine Angel Ritual from the GY gives repeated card advantage (verified from card text). |
| Effect & Interaction | 45 | The on-summon effect makes the opponent send a monster of their choice to the GY, a soft and easily managed interaction (verified from card text). |
| Material Utility | 35 | Its Ritual Monster body is not a clean generic material; it serves mainly as a Ritual Summon target (inferred from text; no as_material data). |
| Resilience & Flexibility | 60 | The GY recursion works from the graveyard and it spans 28 archetypes, but it depends on a Ritual Summon route and is once per turn (verified from text; observed from decks_evidence). |
| Deck-Building Efficiency | 40 | Requires a Ritual Spell line and copies average 1.29 per deck, so the slot cost and dependency on Machine Angel Ritual are moderate (observed from decks_evidence; inferred restriction). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Board breaker. Intrinsic ≈ 58, Deck ≈ 58, Meta = provisional. Modifiers: Ritual Spell dependency (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recurs a Ritual Monster or Machine Angel Ritual from the GY every End Phase, a repeatable source of card advantage.
- Recurs itself from the GY, since it is a Ritual Monster.
- Present in 161 sampled decks across 28 archetypes, with 1 copy in most decks.
- Strong partner support: Cyber Angel Benten co-occurs in 98.8% of decks and Machine Angel Ritual in 68.9%.
Weaknesses
- Needs a Ritual Summon route, so it is weak as a hand-only starter.
- The on-summon effect is soft because the opponent chooses which monster goes to the GY.
- No recorded combo boards or guides, so its real conversion is unverified.
- The 2700 ATK and piercing do little if the Ritual route is not established.
Counters / choke points
- Negation or GY-hate on the Ritual Spell route stops the summon before the recursion starts.
- Opponent-chosen monster removal from the Ritual body is limited because the effect only sends one monster.
Best use
Recursion engine and Ritual body in Cyber Angel Ritual lines. Decks: Cyber Angel. Suggested copies: 1.
Evidence & gaps
- Verified: Ritual Summon via Machine Angel Ritual (card text).; On Ritual Summon, the opponent sends one monster they control to the GY, their choice (card text).; Piercing damage when a Ritual Monster attacks a Defense Position monster (card text).; Once per turn in End Phase, adds a Ritual Monster or Machine Angel Ritual from the GY to hand (card text).
- Observed: Present in 161 sampled decks; 1.29 average copies per deck; 28 distinct archetypes (decks_evidence).; Cyber Angel Benten co-occurs in 98.8% of decks and Machine Angel Ritual in 68.9% (decks_evidence).
- Inferred: Primary role is Recovery/Recursion because the End Phase GY recovery is the main ongoing value.; Ritual Summon route is practical, with Machine Angel Ritual in most decks, so accessibility is moderate.; Combo conversion is modest without help, based on the text alone.
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only legal_copies empty; per-format legality not confirmed






